- Created by Ahmed-Tijani Umar (Unlicensed) , last modified on Sept 24, 2024
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Rewards Summary
The Rewards program was created in June 2024 and rolled out to 80% of newly signed-up personal banking customers. It offers cashback on specific types of transactions. The current categories for cashback rewards include:
Bill Payments: Cashback for payments of bills (e.g., utilities, subscriptions)
Inter-Bank Transfers: Cashback on transfers made to other banks
Airtime Payments: Cashback for purchasing airtime or mobile credit
Speed of rewards
We have already worked on optimizations to the speed at which rewards are delivered. These are captured in this document:
/wiki/spaces/MAE/pages/1449459740
Rewards user experience
Experience | Problems | Solution |
---|---|---|
Discoverability | “In-app Reward discovery overall is not great.” “As a whole, CRM communication was very effective in bringing awareness to the customers.” “Some users transact via USSD” “Some users had forgotten about their account or aren’t aware of Rewards” | Onboarding
Positioning
Entry point
Reminders
Visual cues
Support for edge cases
|
Speed of Cashback | “Cashback speed is not excellent.”
| Engineering optimization
Visual cues
|
Ease of use + General experience | “Responses here indicate cashout visibility and simplification is needed.” “Cashback amount is a major reason for Positive satisfaction with competitors” | Incomplete transaction
More reward options
Show users how much they save through cashback.
Gamification of rewards
|
Personal banking users
We divided personal banking users into three groups based on their interaction with the Rewards.
Segment A: Users who have activated Rewards, completed transactions, and successfully cashed out.
Segment B: Users who have activated Rewards and completed transactions, but haven’t cashed out.
Segment C: Users who opened accounts before September, have Rewards activated but haven’t done any transactions.
Business Case & Justification
Why are we reviewing rewards?
We are preparing to launch a new stamp duty fee and pricing for payments and want to use this opportunity to review our user experience (UX) for the Rewards program to soften the impact of these new pricing changes. There are two major areas we want to address before the launch:
Speed of rewards
Rewards user experience
We also conducted research on the current user experience with a focus on the following key areas for potential improvement:
Discoverability: How easy is locating the Rewards section on the dashboard?
Speed of Cashback: How quickly do users receive feedback on a collected reward?
Ease of Use: How easily do users monitor and cash out rewards?
General experience: How seamless is the entire process of navigating and using rewards?
Current performance of rewards
The Rewards Program has been highly effective in driving key growth metrics, and there is strong evidence to suggest that launching it to all customers would significantly benefit the business.
| Sign-Up to Account Creation | Sign-Up to First Transaction | Sign-Up to First Transaction (non-referrals) |
---|---|---|---|
Assigned | 77.7% | 51.82% | 43.21% |
Unassigned | 62.23% | 39.89% | 26.36% |
CVR change | 15% points Positive uplift in conversion rate is observed | 12% points Positive uplift in conversion rate is observed | 17% points Positive uplift in conversion rate is observed |
80th percentile ‘Assigned Non-Referrals’ time to First Transaction improves by 14 hrs (20%) when compared to ‘Unassigned Non-Referrals’.
** Accurate as of September 2024
We are already tracking key account data on Rewards performance. You can access the live dashboard here, where we monitor general activity and trends:
.https://hera.teamapt.com/dashboard/rewards-hm-?p_Account Opened Period=["Post-Rewards Accounts"]
To summarise, our current Rewards program has led to:
Improved Conversion: Rewards significantly increased user engagement, particularly for Non-Referral customers who are harder to convert.
Higher Revenue: The uplift in revenue and transaction volume shows that rewards effectively drive business value.
Long-Term Engagement: Users who engage with Rewards are more likely to transact repeatedly, creating sustainable growth.
Epic | User Story | Acceptance Criteria |
---|---|---|
Onboarding | As a Personal banking user, I want to be aware of the Rewards program from the moment I sign up. |
|
Discoverability | As a Personal banking user, I want to see the Rewards program clearly and easily interact with my rewards. | Positioning
Entry point
Notification
|
Speed of Cashback | As a personal banking user, I want to be instantly rewarded after my transaction |
|
General experience of rewards | As a personal banking user, interacting with Rewards is simpler and clearer |
|
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