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Discovery goals

This exercise to understand how users currently experience the Rewards feature in the Moniepoint personal app. We're looking to identify any pain points or areas for improvement in how users engage with Rewards.


Review of current data

We are already tracking key account data on Rewards performance. You can access the live dashboard here, where we monitor general activity and trends :.https://hera.teamapt.com/dashboard/rewards-hm-?p_Account Opened Period=["Post-Rewards Accounts"]


Customer space breakdown & selection criteria

We divided personal banking users into three groups based on how they interacted with the Rewards. The survey was sent to all customers in each of the following segments:

  1. Segment A: Users who have activated Rewards, completed transactions, and successfully cashed out.

  2. Segment B: Users who have activated Rewards, completed transactions, but haven’t cashed out.

  3. Segment C: Users who opened accounts before September, have Rewards activated but haven’t done any transactions.

This segmentation allows us to collect insights from users at different stages of their Rewards journey.

Segment

Population

Segment Description

Rewards activated (can see rewards section in their app)

Done a transaction?

Cashed out the rewards?

Segment A

276,225

These users have cashed out rewards

Yes

Yes

Yes

Segment B

357,593

These users have not cashed out rewards

Yes

Yes

No

Segment C

699,149

These users have rewards activated but haven’t done a transaction.

Note: These segment conists of only users that opened their accounts before September.

Yes

No

No


Methodology

To clearly understand how users feel about the Moniepoint Rewards program, we ran a structured survey targeting three groups of users (Segment A, B, and C).
Each group represents different levels of engagement with the Rewards feature, helping us cover the full range of user experiences.

  1. Survey Design
    We created the survey using Typeform, focusing on key areas like how easy it is to find the Rewards, how to use them, how fast users get their cashback, and their overall experience. The survey included both Yes/No and multiple-choice questions to measure user satisfaction, behavior, and the challenges they face.

  2. Survey Distribution
    Using Customer[dot]io, we sent the survey to each group via email. The emails were tailored for each group to make sure they received questions specific to their experience. We also included clear calls-to-action (CTAs) to boost response rates.

  3. Data Collection
    The survey was live from 13th to 16th September 2024. Our goal was to get at least 400 responses per segment for a solid analysis.

  4. Sample Size

    • Target sample size: 400 responses per segment.

    • Total personal banking users: 1,332,967.

    • Responses received:

      • Segment A: 725 respondents

      • Segment B: 630 respondents

      • Segment C: 1106 respondents

  5. Data Analysis
    After data collection, we started analyzing the responses. We are looking for patterns and key findings in areas like:

    • Discoverability: Do users know about the Rewards, and how did they find out?

    • Ease of Use: Do users understand how to use Rewards and cash out?

    • Speed: Are users happy with how quickly they receive cashback?

    • Overall Experience: What do users like about the program, and what can we improve?


Survey Guide

https://docs.google.com/document/d/1TJ3FTf4cJTfqYRIJadL3S2DNZy5Md9nJRp-8ipwtBNI/edit#heading=h.ia6q6ocgegn9


Timeline and resources

Resources required:

Resource

Usage

Typeform

For creating and managing the survey

Customer[dot]io

For sending out the survey via email

Team members involved

  1. Iwalola Sobowale

  2. Lase Tawak

  3. Ahmed Umar

Sequence of execution

Task

Timeline

Status

Data gathering

13-16 September 2024

Done

Creation of artefacts

17 September 2024

Done

Data analysis

16-18 September 2024

In Progress

Review call and handoff

TBD

Not Started


Expected outputs

Output

Status

Details

OST

We created an Opportunity Solutions Tree (OST), to map out the challenges users face with the Rewards program and potential solutions.

It shows how we plan to address the key issues identified in the survey

https://www.figma.com/board/HJTgi6xPqxpdA4ed5Ym0AW/Rewards-OST?node-id=0-1&t=vxHR6nPpzLst1VLJ-1

Survey analysis

We are currently analyzing the survey responses.

Once done, the analysis will give clear insights on how to improve the user experience in areas like discoverability, ease of use, speed, and overall satisfaction.

Each segment will be analyzed separately, and we will provide actionable recommendations.

TBD

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